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        Java编程

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        绘制图像就java代码 java绘制图形代码

        来源:本站原创|时间:2023-04-07|栏目:Java编程|点击:

        求java版画图程序的源代码

        找到了,很久以前写的一个简单画图,呵呵~当时要求用AWT写,很难受。

        package net.miqiang.gui;

        import java.awt.BasicStroke;

        import java.awt.BorderLayout;

        import java.awt.Button;

        import java.awt.Color;

        import java.awt.Cursor;

        import java.awt.Dimension;

        import java.awt.Frame;

        import java.awt.Graphics;

        import java.awt.Graphics2D;

        import java.awt.GridLayout;

        import java.awt.Label;

        import java.awt.Panel;

        import java.awt.RenderingHints;

        import java.awt.Toolkit;

        import java.awt.event.ActionEvent;

        import java.awt.event.ActionListener;

        import java.awt.event.MouseAdapter;

        import java.awt.event.MouseEvent;

        import java.awt.event.MouseListener;

        import java.awt.event.MouseMotionListener;

        import java.awt.event.WindowAdapter;

        import java.awt.event.WindowEvent;

        import java.awt.image.BufferedImage;

        /**

        * 简单画图板程序

        * 好久没用 AWT 了,写起来真别扭,如果用 swing 会很舒服,有空再改写吧。

        *

        * @author 米强

        *

        */

        public class TestMain extends Frame {

        // 画板

        private Palette palette = null;

        // 显示当前颜色的面板

        private Panel nonceColor = null;

        // 画笔粗细

        private Label drawWidth = null;

        // 画笔端点的装饰

        private Label drawCap = null;

        // 选取颜色按钮的监听事件类

        private ButtonColorAction buttonColorAction = null;

        // 鼠标进入按钮后光标样式的监听事件类

        private ButtonCursor buttonCursor = null;

        // 画笔样式的监听事件

        private ButtonStrokeAction buttonStrokeAction = null;

        /**

        * 构造方法

        *

        */

        public TestMain() {

        // 设置标题栏文字

        super("简易画图板");

        // 构造一个画图板

        palette = new Palette();

        Panel pane = new Panel(new GridLayout(2, 1));

        // 画笔颜色选择器

        Panel paneColor = new Panel(new GridLayout(1, 13));

        // 12 个颜色选择按钮

        Button [] buttonColor = new Button[12];

        Color [] color = {Color.black, Color.blue, Color.cyan, Color.darkGray, Color.gray, Color.green, Color.magenta, Color.orange, Color.pink, Color.red, Color.white, Color.yellow};

        // 显示当前颜色的面板

        nonceColor = new Panel();

        nonceColor.setBackground(Color.black);

        paneColor.add(nonceColor);

        buttonColorAction = new ButtonColorAction();

        buttonCursor = new ButtonCursor();

        for(int i = 0; i buttonColor.length; i++){

        buttonColor[i] = new Button();

        buttonColor[i].setBackground(color[i]);

        buttonColor[i].addActionListener(buttonColorAction);

        buttonColor[i].addMouseListener(buttonCursor);

        paneColor.add(buttonColor[i]);

        }

        pane.add(paneColor);

        // 画笔颜色选择器

        Panel paneStroke = new Panel(new GridLayout(1, 13));

        // 控制画笔样式

        buttonStrokeAction = new ButtonStrokeAction();

        Button [] buttonStroke = new Button[11];

        buttonStroke[0] = new Button("1");

        buttonStroke[1] = new Button("3");

        buttonStroke[2] = new Button("5");

        buttonStroke[3] = new Button("7");

        buttonStroke[4] = new Button("9");

        buttonStroke[5] = new Button("11");

        buttonStroke[6] = new Button("13");

        buttonStroke[7] = new Button("15");

        buttonStroke[8] = new Button("17");

        buttonStroke[9] = new Button("■");

        buttonStroke[10] = new Button("●");

        drawWidth = new Label("3", Label.CENTER);

        drawCap = new Label("●", Label.CENTER);

        drawWidth.setBackground(Color.lightGray);

        drawCap.setBackground(Color.lightGray);

        paneStroke.add(drawWidth);

        for(int i = 0; i buttonStroke.length; i++){

        paneStroke.add(buttonStroke[i]);

        buttonStroke[i].addMouseListener(buttonCursor);

        buttonStroke[i].addActionListener(buttonStrokeAction);

        if(i = 8){

        buttonStroke[i].setName("width");

        }else{

        buttonStroke[i].setName("cap");

        }

        if(i == 8){

        paneStroke.add(drawCap);

        }

        }

        pane.add(paneStroke);

        // 将画笔颜色选择器添加到窗体中

        this.add(pane, BorderLayout.NORTH);

        // 将画图板添加到窗体中

        this.add(palette);

        // 添加窗口监听,点击关闭按钮时退出程序

        this.addWindowListener(new WindowAdapter() {

        public void windowClosing(WindowEvent e) {

        System.exit(0);

        }

        });

        // 设置窗体 ICON 图标

        this.setIconImage(Toolkit.getDefaultToolkit().createImage("images/palette.png"));

        // 设置窗口的大小

        this.setSize(new Dimension(400, 430));

        // 设置窗口位置,处于屏幕正中央

        this.setLocationRelativeTo(null);

        // 显示窗口

        this.setVisible(true);

        }

        /**

        * 程序入口

        *

        * @param args

        * 字符串数组参数

        */

        public static void main(String[] args) {

        new TestMain();

        }

        /**

        * 选取颜色按钮的监听事件类

        * @author 米强

        *

        */

        class ButtonColorAction implements ActionListener {

        public void actionPerformed(ActionEvent e) {

        Color color_temp = ((Button)e.getSource()).getBackground();

        nonceColor.setBackground(color_temp);

        palette.setColor(color_temp);

        }

        }

        /**

        * 鼠标进入按钮变换光标样式监听事件类

        * @author 米强

        *

        */

        class ButtonCursor extends MouseAdapter {

        public void mouseEntered(MouseEvent e) {

        ((Button)e.getSource()).setCursor(new Cursor(Cursor.HAND_CURSOR));

        }

        public void mouseExited(MouseEvent e) {

        ((Button)e.getSource()).setCursor(new Cursor(Cursor.DEFAULT_CURSOR));

        }

        }

        /**

        * 设置画笔的监听事件类

        * @author 米强

        *

        */

        class ButtonStrokeAction implements ActionListener {

        public void actionPerformed(ActionEvent e) {

        Button button_temp = (Button) e.getSource();

        String name = button_temp.getName();

        if(name.equalsIgnoreCase("width")){

        drawWidth.setText(button_temp.getLabel());

        palette.setStroke(Float.parseFloat(button_temp.getLabel()));

        }else if(name.equalsIgnoreCase("cap")){

        drawCap.setText(button_temp.getLabel());

        if(button_temp.getLabel().equals("■")){

        palette.setStroke(BasicStroke.CAP_SQUARE);

        }else if(button_temp.getLabel().equals("●")){

        palette.setStroke(BasicStroke.CAP_ROUND);

        }

        }

        }

        }

        }

        /**

        * 画板类

        *

        * @author 米强

        *

        */

        class Palette extends Panel implements MouseListener, MouseMotionListener {

        // 鼠标 X 坐标的位置

        private int mouseX = 0;

        // 上一次 X 坐标位置

        private int oldMouseX = 0;

        // 鼠标 Y 坐标的位置

        private int mouseY = 0;

        // 上一次 Y 坐标位置

        private int oldMouseY = 0;

        // 画图颜色

        private Color color = null;

        // 画笔样式

        private BasicStroke stroke = null;

        // 缓存图形

        private BufferedImage image = null;

        /**

        * 构造一个画板类

        *

        */

        public Palette() {

        this.addMouseListener(this);

        this.addMouseMotionListener(this);

        // 默认黑色画笔

        color = new Color(0, 0, 0);

        // 设置默认画笔样式

        stroke = new BasicStroke(3.0f, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);

        // 建立 1280 * 1024 的 RGB 缓存图象

        image = new BufferedImage(1280, 1024, BufferedImage.TYPE_INT_RGB);

        // 设置颜色

        image.getGraphics().setColor(Color.white);

        // 画背景

        image.getGraphics().fillRect(0, 0, 1280, 1024);

        }

        /**

        * 重写 paint 绘图方法

        */

        public void paint(Graphics g) {

        super.paint(g);

        // 转换为 Graphics2D

        Graphics2D g2d = (Graphics2D) g;

        // 获取缓存图形 Graphics2D

        Graphics2D bg = image.createGraphics();

        // 图形抗锯齿

        bg.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);

        // 设置绘图颜色

        bg.setColor(color);

        // 设置画笔样式

        bg.setStroke(stroke);

        // 画线,从上一个点到新的点

        bg.drawLine(oldMouseX, oldMouseY, mouseX, mouseY);

        // 将缓存中的图形画到画板上

        g2d.drawImage(image, 0, 0, this);

        }

        /**

        * 重写 update 方法

        */

        public void update(Graphics g) {

        this.paint(g);

        }

        /**

        * @return stroke

        */

        public BasicStroke getStroke() {

        return stroke;

        }

        /**

        * @param stroke 要设置的 stroke

        */

        public void setStroke(BasicStroke stroke) {

        this.stroke = stroke;

        }

        /**

        * 设置画笔粗细

        * @param width

        */

        public void setStroke(float width) {

        this.stroke = new BasicStroke(width, stroke.getEndCap(), stroke.getLineJoin());

        }

        /**

        * 设置画笔端点的装饰

        * @param cap 参考 java.awt.BasicStroke 类静态字段

        */

        public void setStroke(int cap) {

        this.stroke = new BasicStroke(stroke.getLineWidth(), cap, stroke.getLineJoin());

        }

        /**

        * @return color

        */

        public Color getColor() {

        return color;

        }

        /**

        * @param color 要设置的 color

        */

        public void setColor(Color color) {

        this.color = color;

        }

        public void mouseClicked(MouseEvent mouseEvent) {

        }

        /**

        * 鼠标按下

        */

        public void mousePressed(MouseEvent mouseEvent) {

        this.oldMouseX = this.mouseX = mouseEvent.getX();

        this.oldMouseY = this.mouseY = mouseEvent.getY();

        repaint();

        }

        public void mouseReleased(MouseEvent mouseEvent) {

        }

        /**

        * 鼠标进入棋盘

        */

        public void mouseEntered(MouseEvent mouseEvent) {

        this.setCursor(new Cursor(Cursor.CROSSHAIR_CURSOR));

        }

        /**

        * 鼠标退出棋盘

        */

        public void mouseExited(MouseEvent mouseEvent) {

        this.setCursor(new Cursor(Cursor.DEFAULT_CURSOR));

        }

        /**

        * 鼠标拖动

        */

        public void mouseDragged(MouseEvent mouseEvent) {

        this.oldMouseX = this.mouseX;

        this.oldMouseY = this.mouseY;

        this.mouseX = mouseEvent.getX();

        this.mouseY = mouseEvent.getY();

        repaint();

        }

        public void mouseMoved(MouseEvent mouseEvent) {

        }

        }

        怎么用java代码模拟一张图片

        用java代码模拟一张图片可以这样操作:1.创建BufferedImage类

        2.根据BufferedImage类得到一个Graphics2D对象

        3.根据Graphics2D对象进行逻辑操作

        4.处理绘图

        5.将绘制好的图片写入到图片

        java 如何用BufferedImage画出图像

        drawimage都是对Image对象处理,和组件的绘制一点关系也没;

        把newImage的图再画到image里面去;

        实例代码如下:

        public class Tank extends JFrame {

        private Image img = null;

        boolean fi = false;

        BufferedImage bi;

        public Tank() {

         this.addKeyListener(new KeyMonitor());

         this.setBounds(300, 300, 300, 300);

         this.setVisible(true);

         

         this.setDefaultCloseOperation(Tank.EXIT_ON_CLOSE);

        }

        class KeyMonitor extends KeyAdapter {

        [email protected]

         public void keyPressed(KeyEvent e) {

          switch (e.getKeyCode()) {

         

          case 37: {

           

           img = getToolkit().createImage("res/TankPic/pre.GIF");

           

           fi = true;

           System.out.println(img);

           repaint();

           break;

          }

          }

         

         }

        }

        public void paint(Graphics g) {

         super.paint(g);

         

         bi = new BufferedImage(getSize().width, getSize().height, BufferedImage.TYPE_INT_ARGB);

         bi.getGraphics();

         if (fi) {

          g = img.getGraphics();

          g.drawImage(bi, 50, 50, 40, 40, this);

         }

        }

        public static void main(String[] args) {

         new Tank();

        }

        }

        用java编写画图工具

        要求比较多阿 给你个简单的供参考

        import java.awt.*;

        import java.awt.event.*;

        class Mycanvas extends Canvas

        { int x,y,r;

        Mycanvas()

        { setBackground(Color.cyan);

        }

        public void setX(int x)

        { this.x=x;

        }

        public void setY(int y)

        { this.y=y;

        }

        public void setR(int r)

        { this.r=r;

        }

        public void paint(Graphics g)

        { g.drawOval(x,y,2*r,2*r); //通过Graphics对象画圆

        }

        }

        class WindowCanvas extends Frame implements ActionListener

        { Mycanvas canvas;

        TextField inputR,inputX,inputY;

        Button b;

        WindowCanvas()

        { canvas=new Mycanvas();//创建画布对象

        inputR=new TextField(5);

        inputX=new TextField(4);

        inputY=new TextField(4);

        Panel pNorth=new Panel(), pSouth=new Panel();//创建两个面板

        pNorth.add(new Label("圆的位置坐标:"));

        pNorth.add(inputX);

        pNorth.add(inputY);

        pSouth.add(new Label("圆的半径:"));

        pSouth.add(inputR);

        b=new Button("确定");

        b.addActionListener(this);

        pSouth.add(b);

        add(canvas,BorderLayout.CENTER); //添加画布对象到中央区域

        add(pNorth,BorderLayout.NORTH);

        add(pSouth,BorderLayout.SOUTH);

        setBounds(100,100,300,200);

        setVisible(true);

        }

        public void actionPerformed(ActionEvent e)

        { int x,y,r;

        try { x=Integer.parseInt(inputX.getText());

        y=Integer.parseInt(inputY.getText());

        r=Integer.parseInt(inputR.getText());

        canvas.setX(x); //设置自定义画布对象的实例变量x

        canvas.setY(y);//设置自定义画布对象的实例变量y

        canvas.setR(r);//设置自定义画布对象的实例变量r

        canvas.repaint();//重画自定义画布对象

        }

        catch(NumberFormatException ee)

        { x=0;y=0;r=0;

        }

        }

        }

        public class Example18

        { public static void main(String args[])

        { new WindowCanvas();

        }

        }

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