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java实现捕鱼达人游戏

来源:本站原创|时间:2020-01-10|栏目:Java|点击:

本文实例为大家分享了java实现捕鱼达人游戏的具体代码,供大家参考,具体内容如下

效果图如下:

源代码分享:

测试类:

package game;

import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;

import javax.imageio.ImageIO;
import javax.swing.JFrame;

/**
 * 测试类
 * @author Lenovo
 *
 */
public class Client {
 public static void main(String[] args) throws IOException {
 //创建窗口
 JFrame gameFrame = new JFrame("捕鱼达人");
 
 //将池塘放入到界面中去
 Pool pool = new Pool();
 gameFrame.setContentPane(pool);
 
 //创建窗口图标,绝对路径
 BufferedImage icon = ImageIO.read(new File("E:/New_life/fish_game/resource/images/fish07_03.png"));
 gameFrame.setIconImage(icon);
 //设置窗口的尺寸
 gameFrame.setSize(800, 500);
 //窗口的位置
 gameFrame.setLocation(10, 10);
 //设置窗口不可拖拽
 gameFrame.setResizable(false);
 //设置窗口可以关闭
 gameFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
 //让窗口显示
 gameFrame.setVisible(true);
 
 //调用方法
 pool.action();
 }
}

大炮的设置:

package game;

import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;

import javax.imageio.ImageIO;

public class Cannon {
 //大炮的图片
 private BufferedImage image;
 //坐标值
 private int x;
 
 private int y;
 
 public Cannon() throws IOException {
 this.image = ImageIO.read(new File("resource/images/barrel.png"));
 this.x = 420;
 this.y = 400; 
 
 }

 public BufferedImage getImage() {
 return image;
 }

 public void setImage(BufferedImage image) {
 this.image = image;
 }

 public int getX() {
 return x;
 }

 public void setX(int x) {
 this.x = x;
 }

 public int getY() {
 return y;
 }

 public void setY(int y) {
 this.y = y;
 }
 
}

与鱼塘的设置:

package game;

import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.util.ArrayList;
import java.util.LinkedList;

import javax.imageio.ImageIO;
import javax.swing.JPanel;

public class Pool extends JPanel{

 private static final long serialVersionUID = 1L;
 /**
 * 背景图片
 * 海王
 * 鱼
 * 大炮
 * 状态栏
 */
 //池塘
 private BufferedImage backgroud; 
 //单条鱼
// private Fish fish;
 //多条与
 private Fish[] fishes;
 //状态栏
 private BufferedImage statusImage;
 //大炮
 private Cannon cannon;
 //鼠标x轴
 private int mouseX;
 //鼠标Y轴
 private int mouseY;
 //渔网
 private Net net;
 //子弹发射的角度
 private double theta;
 //子弹
 private LinkedList<Bullet> bullets;
 //反射原点
 
 
 public Pool() throws IOException {
 this.backgroud = ImageIO.read(new File("resource/images/bg.jpg"));
// this.fish = new Fish("fish08");
 //设置10条鱼
 this.fishes = new Fish[11];
 for (int i = 0; i < 9; i++) {
  String fishName = "fish0" + (i+1);
  Fish fish = new Fish(fishName);
  this.fishes[i] = fish;
 }
 this.fishes[9] = new Fish("fish13"); 
 this.fishes[10] = new Fish("fish14"); 
 //初始化状态栏
 this.statusImage = ImageIO.read(new File("resource/images/bottom-bar.png"));
 //初始化大炮
 this.cannon = new Cannon();
 //调用监听器
 this.addListener();
 //创建网
 this.net = new Net();
 //数组定义
 this.bullets = new LinkedList<Bullet>();
 }
 private void addListener() {
 //添加监听器  
 this.addMouseListener(new MouseAdapter() {
  @Override
  public void mouseClicked(MouseEvent arg0) {
  System.out.println("发射子弹!");
  try {
   //创建子弹
   Bullet bullet = new Bullet(cannon.getX(), cannon.getY(), theta, Pool.this);
   //启动线程
   bullet.start();
   //将对象添加到集合中去
   bullets.add(bullet);
  } catch (IOException e) {
   // TODO Auto-generated catch block
   e.printStackTrace();
  }
  }
  
  @Override
  public void mouseEntered(MouseEvent arg0) {
  //进入,让渔网显示
  net.setShow(true);
  }
  @Override
  public void mouseExited(MouseEvent arg0) {
  //退出,让渔网消失
  net.setShow(false);
  }

 });
 
 //鼠标移动监听
 this.addMouseMotionListener(new MouseAdapter() {
  @Override
  public void mouseMoved(MouseEvent e) {
  mouseX = e.getX() + 20;
  mouseY = e.getY();
  System.out.println("(" + mouseX+ "," +mouseY +")");
  //渔网移动
  net.move(mouseX, mouseY);
  }
 });
 
 }
 
 /**
 * 画界面
 */
 @Override
 public void paint(Graphics arg0) {
 super.paint(arg0);
 arg0.drawImage(backgroud, 0, 0, backgroud.getWidth(), backgroud.getHeight(), null);
 for (int i = 0; i < fishes.length; i++) {
  Fish fish = this.fishes[i];
  arg0.drawImage(fish.getImage(), 
   fish.getX(), 
   fish.getY(), 
   fish.getWidth(), 
   fish.getHeight(), null);
 }
// arg0.drawImage(this.fish.getImage(), this.fish.getX(), this.fish.getY(), this.fish.getWidth(), this.fish.getHeight(), null);
 //画状态栏
 arg0.drawImage(statusImage,15, 400, statusImage.getWidth(), statusImage.getHeight(), null);
 
 //画大炮
 //Graphics:不能画旋转的图片,画旋转的图片需要Graphics2D,创建画笔
 Graphics2D graphics2d = (Graphics2D) arg0.create();
 //设置画笔的角度

 //计算大炮的旋转中心
 double centerX = this.cannon.getX() + this.cannon.getImage().getWidth()/2;
 double centerY = this.cannon.getY() + this.cannon.getImage().getHeight()/4*3;
 double xx = this.mouseX - centerX;
 double yy = this.mouseY - centerY;
 //求反切角度
 this.theta =-Math.atan(xx/yy);
 graphics2d.rotate(theta, centerX ,centerY);
 
 graphics2d.drawImage(this.cannon.getImage(),
    this.cannon.getX(), 
    this.cannon.getY(), 
    this.cannon.getImage().getWidth(),
    this.cannon.getImage().getHeight(), null); 
 //画大炮结束
 
 //画渔网,drawImage是参数是int类型,所以进行强制转换
 if (this.net.isShow()) {
  arg0.drawImage(this.net.getImage(),
    (int)this.net.getX(),
    (int)this.net.getY(),
    (int)this.net.getImage().getWidth(),
    (int)this.net.getImage().getHeight(),null);
 } 
 //画子弹
 //子弹没有发射子弹之前
 for (Bullet bullet : bullets) {
  Graphics2D graphics2d2 = (Graphics2D)arg0.create();
  graphics2d2.rotate(bullet.getThread(), centerX, centerY);
  graphics2d2.drawImage(bullet.getImage(), 
    bullet.getX(), 
    bullet.getY(), 
    bullet.getWidth(), 
    bullet.getHeight(), null);  
 } 
 
 }
 
 
 /**
 * 请开始你的表演
 */
 public void action() {
 //让鱼动起来
// this.fish.start();
 for (Fish fish : this.fishes) {
  fish.start();
 }
 //重新画界面,匿名内部类
 new Thread() {
  public void run() {
  while (true) {
   repaint();
  }
  };
 }.start();
 }
 public LinkedList<Bullet> getBullets() {
 return bullets;
 }
 public void setBullets(LinkedList<Bullet> bullets) {
 this.bullets = bullets;
 }
 public Fish[] getFishes() {
 return fishes;
 }
 public void setFishes(Fish[] fishes) {
 this.fishes = fishes;
 }
 
}

鱼类的设置:

package game;

import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.util.Random;

import javax.imageio.ImageIO;

public class Fish extends Thread{
 
 //宽度
 @SuppressWarnings("unused")
 private int width;
 @SuppressWarnings("unused")
 private int height;
 //位置
 //x坐标
 @SuppressWarnings("unused")
 private int x;
 //y坐标
 @SuppressWarnings("unused")
 private int y;
 //图片
 @SuppressWarnings("unused")
 private BufferedImage image;
 //速度
 @SuppressWarnings("unused")
 private int step;
 //是否被抓
 @SuppressWarnings("unused")
 private boolean isCatch; 
 //鱼游动的图片数组
 @SuppressWarnings("unused")
 private BufferedImage[] images;
 //抓获鱼的图片
 private BufferedImage[] catchImages;
 //图片的下标
 @SuppressWarnings("unused")
 private int imagesIndex;
 
 /**
 *鱼的构造方法
 * @param name 鱼的图片名称
 * @throws IOException 
 */
 public Fish(String imageName) throws IOException {
 //鱼游动的初始化
 this.images = new BufferedImage[10]; 
 for (int i = 0; i < 10; i++) {
  String fishName = imageName + "_0" + i + ".png";
  BufferedImage tempImage = ImageIO.read(new File("resource/images/" + fishName));
  images[i] = tempImage;
 }
 
 //初始化图片下标
 this.imagesIndex = 0;
 this.image = this.images[this.imagesIndex];
 
 //初始化鱼的宽度和高度
 this.width = this.image.getWidth();
 this.height = this.image.getHeight();
 
 //初始化x和y的坐标
 this.x = 800;
 Random random = new Random();
 int nextInt = random.nextInt(400);
 this.y = nextInt;
 
 //初始化速度
 this.step = random.nextInt(5);
 
 //初始化是否被抓住
 this.isCatch = false;
 this.catchImages = new BufferedImage[2];
 this.catchImages[0] = ImageIO.read(new File("resource/images/" + imageName + "_catch_01.png"));
 
// this.width = image.getWidth();
 }
 
 /**
 * 鱼的游动
 */
 public void move() {
 //坐标减去游动的速度
 this.x = this.x - this.step;
 
 //切换鱼的图片
 this.image = this.images[this.imagesIndex ++ % this.images.length];
 
 //重新游一遍,小于鱼与横坐标则返回
 if (this.x < -this.width) {
  //重置x坐标
  this.x = 800;
  //重置y坐标
  Random random = new Random();
  this.y = random.nextInt(375);
  //重置鱼游的速度
  this.step = random.nextInt(5) + 1;
 }
 //休眠
 try {
  sleep(50);
 } catch (InterruptedException e) {
  // TODO Auto-generated catch block
  e.printStackTrace();
 }
 }
 /**
 * 被捕获时翻滚
 */
 public void turnOver() {
 //切换鱼被捕获时鱼的图片
 for (int i = 0; i < 6; i++) {
  this.image = this.catchImages[i % this.catchImages.length];
  try {
  sleep(50);
  } catch (InterruptedException e) {
  e.printStackTrace();
  }
 }
 //重置鱼的属性,坐标,速度,是否被抓
 this.x = 800;
 Random random = new Random();
 this.y = random.nextInt(375);
 this.step = random.nextInt(5) + 1;
 this.isCatch = false;
 } 
 
 @Override
 public void run() {
 while (true) {
  if (this.isCatch) {
  turnOver();
  }else {
  move(); 
  }
 } 
 }

 /**
 * 生成了鱼的属性set和get方法
 * @return
 */
 public int getWidth() {
 return width;
 }

 public void setWidth(int width) {
 this.width = width;
 }

 public int getHeight() {
 return height;
 }

 public void setHeight(int height) {
 this.height = height;
 }

 public int getX() {
 return x;
 }

 public void setX(int x) {
 this.x = x;
 }

 public int getY() {
 return y;
 }

 public void setY(int y) {
 this.y = y;
 }

 public BufferedImage getImage() {
 return image;
 }

 public void setImage(BufferedImage image) {
 this.image = image;
 }

 public boolean isCatch() {
 return isCatch;
 }

 public void setCatch(boolean isCatch) {
 this.isCatch = isCatch;
 }

}

鱼网的设置(这里渔网是静态的,有缺陷):

package game;
/**
 * 捕鱼网
 * @author Lenovo
 *
 */

import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;

import javax.imageio.ImageIO;

public class Net {
 //图片
 private BufferedImage image;
 //X坐标
 private double x;
 //Y坐标
 private double y;
 //宽度
 private double width;
 //高度
 private double height;
 //是否展示
 private boolean isShow;
 /**
 * 渔网构造方法
 * @throws IOException 
 */
 public Net() throws IOException {
 //初始化图片
 this.image = ImageIO.read(new File("resource/images/net09.png"));
 this.x = 100;
 this.y = 100;
 this.width = this.image.getWidth();
 this.height = this.image.getHeight();
 this.isShow = true; 
 
 }
 /**
 * 渔网的移动
 * @param mouseX
 * @param mouseY
 */
 public void move(double mouseX, double mouseY) {
 //求渔网的中心点
 double centerX = this.x + this.width/2;
 double centerY = this.y + this.height/2;
 
 //中心点与离鼠标的x位置
 double xx = mouseX - centerX;
 //中心点与离鼠标的y位置
 double yy = mouseY - centerY;
 
 //左上角点平移
 this.x = this.x + xx;
 this.y = this.y + yy; 
 
 }
 public BufferedImage getImage() {
 return image;
 }
 public void setImage(BufferedImage image) {
 this.image = image;
 }
 public double getX() {
 return x;
 }
 public void setX(double x) {
 this.x = x;
 }
 public double getY() {
 return y;
 }
 public void setY(double y) {
 this.y = y;
 }
 public double getWidth() {
 return width;
 }
 public void setWidth(double width) {
 this.width = width;
 }
 public double getHeight() {
 return height;
 }
 public void setHeight(double height) {
 this.height = height;
 }
 public boolean isShow() {
 return isShow;
 }
 public void setShow(boolean isShow) {
 this.isShow = isShow;
 }
}

发射的子弹

package game;

import java.awt.Point;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;

import javax.imageio.ImageIO;

/**
 * 发射的子弹
 * @author zouzhuo
 *
 */
public class Bullet extends Thread{
 //图片
 private BufferedImage image;
 //坐标值
 private int x;
 private int y;
 //大小
 private int width;
 private int height;
 //是否活着
 private boolean isAlive;
 //速度
 private int step;
 //角度
 private double thread;
 //子弹发射的原点
 private Point point;
 //池塘
 private Pool pool;
 
 public Bullet(int x, int y, Double thread, Pool pool) throws IOException {
 this.image = ImageIO.read(new File("resource/images/bullet1.png"));
 this.width = this.image.getWidth();
 this.height = this.image.getHeight();
 this.isAlive = true;
 this.step = 10;
 this.x = x;
 this.y = y;
 this.thread = thread;
 this.point = new Point(x, y);
// this.point.x = x;
// this.point.y =y;
 this.pool = pool;
 }
 /**
 * 子弹移动的速度
 */
 public void move() {
 this.y = this.y - this.step;
 
 //判断出界
 int distance = this.point.y - this.y;
 //求xx,需要进一步进行强制转换
 int xx = (int) (distance * Math.sin(this.thread));
 int xxx = this.point.x + xx;
 //求yy坐标
 int yy = (int) (distance * Math.cos(this.thread));
 int yyy = this.point.y - yy;
 //判断是否出界
 if (xxx < 0 || xxx > 800 || yyy < 0) {
  //将子弹置为死亡
  this.isAlive = false;
  //在数组中删除子弹
  this.pool.getBullets().remove(this);
 }
 
 //判断是否击中鱼
 Fish[] fishs = pool.getFishes();
 for (Fish fish : fishs) {
  //鱼的x坐标范围
  int maxX = fish.getX() + fish.getWidth();
  //鱼的y坐标范围
  int mayY = fish.getY() + fish.getHeight();
  if (xxx > fish.getX() && xxx < maxX && fish.getY() < yyy && yyy < mayY) {
  //设置鱼被抓到
  fish.setCatch(true);
  //设置让子弹消失
  this.isAlive = false;
  //在数组中删除子弹
  this.pool.getBullets().remove(this);
  }
 }
 try {
  sleep(50);
 } catch (InterruptedException e) {
  // TODO Auto-generated catch block
  e.printStackTrace();
 } 
 }
 @Override
 public void run() {
 super.run();
 while (true) {
  //让子弹飞一会
  if (isAlive) {
  move();
  }else {
  //直接结束线程
  return;
  }
  
 }
 }
 public BufferedImage getImage() {
 return image;
 }
 public void setImage(BufferedImage image) {
 this.image = image;
 }
 public int getX() {
 return x;
 }
 public void setX(int x) {
 this.x = x;
 }
 public int getY() {
 return y;
 }
 public void setY(int y) {
 this.y = y;
 }
 public int getWidth() {
 return width;
 }
 public void setWidth(int width) {
 this.width = width;
 }
 public int getHeight() {
 return height;
 }
 public void setHeight(int height) {
 this.height = height;
 }
 public double getThread() {
 return thread;
 }
 public void setThread(double thread) {
 this.thread = thread;
 }
 
}

还有一个计分板没有写上,没有开始结束的界面,渔网是静态的,这些功能都还没有实现,日后更新。

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持我们。

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