超炫酷的WPF实现Loading控件效果
Win8系统的Loading效果还是很不错的,网上也有人用CSS3等技术实现,研究了一下,并打算用WPF自定义一个Loading控件实现类似的效果,并可以让用户对Loading的颗粒(Particle)背景颜色进行自定义,话不多说,直接上代码:
1、用VS2012新建一个WPF的用户控件库项目WpfControlLibraryDemo,VS自动生成如下结构:
2、删除UserControl1.xaml,并新建一个Loading的CustomControl(不是UserControl),如下图所示:
3、如果报错找不到Loading类型,请编译,下面在Generic.xaml主题文件中对Loading的样式和内容进行定义(注意添加
xmlns:system = "clr-namespace:System;assembly=mscorlib"),代码如下: <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:system = "clr-namespace:System;assembly=mscorlib" xmlns:local="clr-namespace:WpfControlLibraryDemo"> <Style TargetType="{x:Type local:Loading}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type local:Loading}"> <Border Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}"> <Grid Width = "50" Height = "50"> <Grid.Resources> <!-- Value Converters --> <!-- Particle Styling ,must to has RelativeSource --> <SolidColorBrush x:Key = "ParticleColor" Color = "{Binding Path=FillColor,RelativeSource={RelativeSource TemplatedParent}}" /> <SolidColorBrush x:Key = "ParticleBackgroundColor" Color = "Transparent"/> <system:Double x:Key = "ParticleOpacity">1</system:Double> <system:Double x:Key = "ParticleRadius">5</system:Double> <system:Double x:Key = "StartingPointX">0</system:Double> <system:Double x:Key = "StartingPointY">-20</system:Double> <system:Double x:Key = "RotationPointX">0.5</system:Double> <system:Double x:Key = "RotationPointY">0.5</system:Double> <!-- StoryBoard --> <system:TimeSpan x:Key = "StoryBoardBeginTimeP0">00:00:00.000</system:TimeSpan> <system:TimeSpan x:Key = "StoryBoardBeginTimeP1">00:00:00.100</system:TimeSpan> <system:TimeSpan x:Key = "StoryBoardBeginTimeP2">00:00:00.200</system:TimeSpan> <system:TimeSpan x:Key = "StoryBoardBeginTimeP3">00:00:00.300</system:TimeSpan> <system:TimeSpan x:Key = "StoryBoardBeginTimeP4">00:00:00.400</system:TimeSpan> <Duration x:Key = "StoryBoardDuration">00:00:01.800</Duration> <!-- Particle Origin Angles --> <system:Double x:Key = "ParticleOriginAngleP0">0</system:Double> <system:Double x:Key = "ParticleOriginAngleP1">-10</system:Double> <system:Double x:Key = "ParticleOriginAngleP2">-20</system:Double> <system:Double x:Key = "ParticleOriginAngleP3">-30</system:Double> <system:Double x:Key = "ParticleOriginAngleP4">-40</system:Double> <!-- Particle Position & Timing 1 --> <system:Double x:Key = "ParticleBeginAngle1">0</system:Double> <system:Double x:Key = "ParticleEndAngle1">90</system:Double> <system:TimeSpan x:Key = "ParticleBeginTime1">00:00:00.000</system:TimeSpan> <Duration x:Key = "ParticleDuration1">00:00:00.750</Duration> <!-- Particle Position & Timing 2 --> <system:Double x:Key = "ParticleBeginAngle2">90</system:Double> <system:Double x:Key = "ParticleEndAngle2">270</system:Double> <system:TimeSpan x:Key = "ParticleBeginTime2">00:00:00.751</system:TimeSpan> <Duration x:Key = "ParticleDuration2">00:00:00.300</Duration> <!-- Particle Position & Timing 3 --> <system:Double x:Key = "ParticleBeginAngle3">270</system:Double> <system:Double x:Key = "ParticleEndAngle3">360</system:Double> <system:TimeSpan x:Key = "ParticleBeginTime3">00:00:01.052</system:TimeSpan> <Duration x:Key = "ParticleDuration3">00:00:00.750</Duration> <Style x:Key = "EllipseStyle" TargetType = "Ellipse"> <Setter Property = "Width" Value = "{StaticResource ParticleRadius}"/> <Setter Property = "Height" Value = "{StaticResource ParticleRadius}"/> <Setter Property = "Fill" Value = "{StaticResource ParticleColor}"/> <Setter Property = "RenderTransformOrigin" Value = "0.5, 0.5"/> <Setter Property = "Opacity" Value = "{StaticResource ParticleOpacity}"/> </Style> </Grid.Resources> <Canvas Width = "1" Height = "1" Margin="0,0,0,0"> <Canvas.Triggers> <EventTrigger RoutedEvent = "Canvas.Loaded"> <EventTrigger.Actions> <BeginStoryboard> <Storyboard BeginTime = "{StaticResource StoryBoardBeginTimeP0}" Duration = "{StaticResource StoryBoardDuration}" RepeatBehavior = "Forever"> <DoubleAnimation Storyboard.TargetName = "p0" Storyboard.TargetProperty = "(UIElement.RenderTransform).(RotateTransform.Angle)" From = "{StaticResource ParticleBeginAngle1}" To = "{StaticResource ParticleEndAngle1}" BeginTime = "{StaticResource ParticleBeginTime1}" Duration = "{StaticResource ParticleDuration1}"/> <DoubleAnimation Storyboard.TargetName = "p0" Storyboard.TargetProperty = "(UIElement.RenderTransform).(RotateTransform.Angle)" From = "{StaticResource ParticleBeginAngle2}" To = "{StaticResource ParticleEndAngle2}" BeginTime = "{StaticResource ParticleBeginTime2}" Duration = "{StaticResource ParticleDuration2}"/> <DoubleAnimation Storyboard.TargetName = "p0" Storyboard.TargetProperty = "(UIElement.RenderTransform).(RotateTransform.Angle)" From = "{StaticResource ParticleBeginAngle3}" To = "{StaticResource ParticleEndAngle3}" BeginTime = "{StaticResource ParticleBeginTime3}" Duration = "{StaticResource ParticleDuration3}"/> </Storyboard> </BeginStoryboard> <BeginStoryboard> <Storyboard BeginTime = "{StaticResource StoryBoardBeginTimeP1}" Duration = "{StaticResource StoryBoardDuration}" RepeatBehavior = "Forever"> <DoubleAnimation Storyboard.TargetName = "p1" Storyboard.TargetProperty = "(UIElement.RenderTransform).(RotateTransform.Angle)" From = "{StaticResource ParticleBeginAngle1}" To = "{StaticResource ParticleEndAngle1}" BeginTime = "{StaticResource ParticleBeginTime1}" Duration = "{StaticResource ParticleDuration1}"/> <DoubleAnimation Storyboard.TargetName = "p1" Storyboard.TargetProperty = "(UIElement.RenderTransform).(RotateTransform.Angle)" From = "{StaticResource ParticleBeginAngle2}" To = "{StaticResource ParticleEndAngle2}" BeginTime = "{StaticResource ParticleBeginTime2}" Duration = "{StaticResource ParticleDuration2}"/> <DoubleAnimation Storyboard.TargetName = "p1" Storyboard.TargetProperty = "(UIElement.RenderTransform).(RotateTransform.Angle)" From = "{StaticResource ParticleBeginAngle3}" To = "{StaticResource ParticleEndAngle3}" BeginTime = "{StaticResource ParticleBeginTime3}" Duration = "{StaticResource ParticleDuration3}"/> </Storyboard> </BeginStoryboard> <BeginStoryboard> <Storyboard BeginTime = "{StaticResource StoryBoardBeginTimeP2}" Duration = "{StaticResource StoryBoardDuration}" RepeatBehavior = "Forever"> <DoubleAnimation Storyboard.TargetName = "p2" Storyboard.TargetProperty = "(UIElement.RenderTransform).(RotateTransform.Angle)" From = "{StaticResource ParticleBeginAngle1}" To = "{StaticResource ParticleEndAngle1}" BeginTime = "{StaticResource ParticleBeginTime1}" Duration = "{StaticResource ParticleDuration1}"/> <DoubleAnimation Storyboard.TargetName = "p2" Storyboard.TargetProperty = "(UIElement.RenderTransform).(RotateTransform.Angle)" From = "{StaticResource ParticleBeginAngle2}" To = "{StaticResource ParticleEndAngle2}" BeginTime = "{StaticResource ParticleBeginTime2}" Duration = "{StaticResource ParticleDuration2}"/> <DoubleAnimation Storyboard.TargetName = "p2" Storyboard.TargetProperty = "(UIElement.RenderTransform).(RotateTransform.Angle)" From = "{StaticResource ParticleBeginAngle3}" To = "{StaticResource ParticleEndAngle3}" BeginTime = "{StaticResource ParticleBeginTime3}" Duration = "{StaticResource ParticleDuration3}"/> </Storyboard> </BeginStoryboard> <BeginStoryboard> <Storyboard BeginTime = "{StaticResource StoryBoardBeginTimeP3}" Duration = "{StaticResource StoryBoardDuration}" RepeatBehavior = "Forever"> <DoubleAnimation Storyboard.TargetName = "p3" Storyboard.TargetProperty = "(UIElement.RenderTransform).(RotateTransform.Angle)" From = "{StaticResource ParticleBeginAngle1}" To = "{StaticResource ParticleEndAngle1}" BeginTime = "{StaticResource ParticleBeginTime1}" Duration = "{StaticResource ParticleDuration1}"/> <DoubleAnimation Storyboard.TargetName = "p3" Storyboard.TargetProperty = "(UIElement.RenderTransform).(RotateTransform.Angle)" From = "{StaticResource ParticleBeginAngle2}" To = "{StaticResource ParticleEndAngle2}" BeginTime = "{StaticResource ParticleBeginTime2}" Duration = "{StaticResource ParticleDuration2}"/> <DoubleAnimation Storyboard.TargetName = "p3" Storyboard.TargetProperty = "(UIElement.RenderTransform).(RotateTransform.Angle)" From = "{StaticResource ParticleBeginAngle3}" To = "{StaticResource ParticleEndAngle3}" BeginTime = "{StaticResource ParticleBeginTime3}" Duration = "{StaticResource ParticleDuration3}"/> </Storyboard> </BeginStoryboard> <BeginStoryboard> <Storyboard BeginTime = "{StaticResource StoryBoardBeginTimeP4}" Duration = "{StaticResource StoryBoardDuration}" RepeatBehavior = "Forever"> <DoubleAnimation Storyboard.TargetName = "p4" Storyboard.TargetProperty = "(UIElement.RenderTransform).(RotateTransform.Angle)" From = "{StaticResource ParticleBeginAngle1}" To = "{StaticResource ParticleEndAngle1}" BeginTime = "{StaticResource ParticleBeginTime1}" Duration = "{StaticResource ParticleDuration1}"/> <DoubleAnimation Storyboard.TargetName = "p4" Storyboard.TargetProperty = "(UIElement.RenderTransform).(RotateTransform.Angle)" From = "{StaticResource ParticleBeginAngle2}" To = "{StaticResource ParticleEndAngle2}" BeginTime = "{StaticResource ParticleBeginTime2}" Duration = "{StaticResource ParticleDuration2}"/> <DoubleAnimation Storyboard.TargetName = "p4" Storyboard.TargetProperty = "(UIElement.RenderTransform).(RotateTransform.Angle)" From = "{StaticResource ParticleBeginAngle3}" To = "{StaticResource ParticleEndAngle3}" BeginTime = "{StaticResource ParticleBeginTime3}" Duration = "{StaticResource ParticleDuration3}"/> </Storyboard> </BeginStoryboard> </EventTrigger.Actions> </EventTrigger> </Canvas.Triggers> <Border x:Name = "p0" Background = "{StaticResource ParticleBackgroundColor}" Opacity = "{StaticResource ParticleOpacity}"> <Border.RenderTransform> <RotateTransform/> </Border.RenderTransform> <Border.RenderTransformOrigin> <Point X = "{StaticResource RotationPointX}" Y = "{StaticResource RotationPointY}"/> </Border.RenderTransformOrigin> <Ellipse Style = "{StaticResource EllipseStyle}"> <Ellipse.RenderTransform> <TransformGroup> <TranslateTransform X = "{StaticResource StartingPointX}" Y = "{StaticResource StartingPointY}"/> <RotateTransform Angle = "{StaticResource ParticleOriginAngleP0}"/> </TransformGroup> </Ellipse.RenderTransform> </Ellipse> </Border> <Border x:Name = "p1" Background = "{StaticResource ParticleBackgroundColor}" Opacity = "{StaticResource ParticleOpacity}"> <Border.RenderTransform> <RotateTransform/> </Border.RenderTransform> <Border.RenderTransformOrigin> <Point X = "{StaticResource RotationPointX}" Y = "{StaticResource RotationPointY}"/> </Border.RenderTransformOrigin> <Ellipse Style = "{StaticResource EllipseStyle}"> <Ellipse.RenderTransform> <TransformGroup> <TranslateTransform X = "{StaticResource StartingPointX}" Y = "{StaticResource StartingPointY}"/> <RotateTransform Angle = "{StaticResource ParticleOriginAngleP1}"/> </TransformGroup> </Ellipse.RenderTransform> </Ellipse> </Border> <Border x:Name = "p2" Background = "{StaticResource ParticleBackgroundColor}" Opacity = "{StaticResource ParticleOpacity}"> <Border.RenderTransform> <RotateTransform/> </Border.RenderTransform> <Border.RenderTransformOrigin> <Point X = "{StaticResource RotationPointX}" Y = "{StaticResource RotationPointY}"/> </Border.RenderTransformOrigin> <Ellipse Style = "{StaticResource EllipseStyle}"> <Ellipse.RenderTransform> <TransformGroup> <TranslateTransform X = "{StaticResource StartingPointX}" Y = "{StaticResource StartingPointY}"/> <RotateTransform Angle = "{StaticResource ParticleOriginAngleP2}"/> </TransformGroup> </Ellipse.RenderTransform> </Ellipse> </Border> <Border x:Name = "p3" Background = "{StaticResource ParticleBackgroundColor}" Opacity = "{StaticResource ParticleOpacity}"> <Border.RenderTransform> <RotateTransform/> </Border.RenderTransform> <Border.RenderTransformOrigin> <Point X = "{StaticResource RotationPointX}" Y = "{StaticResource RotationPointY}"/> </Border.RenderTransformOrigin> <Ellipse Style = "{StaticResource EllipseStyle}"> <Ellipse.RenderTransform> <TransformGroup> <TranslateTransform X = "{StaticResource StartingPointX}" Y = "{StaticResource StartingPointY}"/> <RotateTransform Angle = "{StaticResource ParticleOriginAngleP3}"/> </TransformGroup> </Ellipse.RenderTransform> </Ellipse> </Border> <Border x:Name = "p4" Background = "{StaticResource ParticleBackgroundColor}" Opacity = "{StaticResource ParticleOpacity}"> <Border.RenderTransform> <RotateTransform/> </Border.RenderTransform> <Border.RenderTransformOrigin> <Point X = "{StaticResource RotationPointX}" Y = "{StaticResource RotationPointY}"/> </Border.RenderTransformOrigin> <Ellipse Style = "{StaticResource EllipseStyle}"> <Ellipse.RenderTransform> <TransformGroup> <TranslateTransform X = "{StaticResource StartingPointX}" Y = "{StaticResource StartingPointY}"/> <RotateTransform Angle = "{StaticResource ParticleOriginAngleP4}"/> </TransformGroup> </Ellipse.RenderTransform> </Ellipse> </Border> </Canvas> </Grid> </Border> </ControlTemplate> </Setter.Value> </Setter> </Style> </ResourceDictionary>
在构建中发现,一开始在设定绑定时,写成<SolidColorBrush x:Key = "ParticleColor" Color = "{Binding Path=FillColor}" />一直都无法绑定成功,后来查了资料,改成<SolidColorBrush x:Key = "ParticleColor" Color = "{Binding Path=FillColor,RelativeSource={RelativeSource TemplatedParent}}" /> 后成功。
4、编辑Loading.cs文件,对自定义属性FillColor和逻辑进行编码:
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; namespace WpfControlLibraryDemo { using System.ComponentModel; /// <summary> /// 按照步骤 1a 或 1b 操作,然后执行步骤 2 以在 XAML 文件中使用此自定义控件。 /// /// 步骤 1a) 在当前项目中存在的 XAML 文件中使用该自定义控件。 /// 将此 XmlNamespace 特性添加到要使用该特性的标记文件的根 /// 元素中: /// /// xmlns:MyNamespace="clr-namespace:WpfControlLibraryDemo" /// /// /// 步骤 1b) 在其他项目中存在的 XAML 文件中使用该自定义控件。 /// 将此 XmlNamespace 特性添加到要使用该特性的标记文件的根 /// 元素中: /// /// xmlns:MyNamespace="clr-namespace:WpfControlLibraryDemo;assembly=WpfControlLibraryDemo" /// /// 您还需要添加一个从 XAML 文件所在的项目到此项目的项目引用, /// 并重新生成以避免编译错误: /// /// 在解决方案资源管理器中右击目标项目,然后依次单击 /// “添加引用”->“项目”->[浏览查找并选择此项目] /// /// /// 步骤 2) /// 继续操作并在 XAML 文件中使用控件。 /// /// <MyNamespace:Loading/> /// /// </summary> public class Loading : Control { static Loading() { //重载默认样式 DefaultStyleKeyProperty.OverrideMetadata(typeof(Loading), new FrameworkPropertyMetadata(typeof(Loading))); //DependencyProperty 注册 FillColor FillColorProperty = DependencyProperty.Register("FillColor", typeof(Color), typeof(Loading), new UIPropertyMetadata(Colors.DarkBlue, new PropertyChangedCallback(OnUriChanged)) ); //Colors.DarkBlue为控件初始化默认值 } //属性变更回调函数 private static void OnUriChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { //Border b = (Border)d; //MessageBox.Show(e.NewValue.ToString()); } #region 自定义Fields // DependencyProperty属性定义 FillColorProperty=FillColor+Property组成 public static readonly DependencyProperty FillColorProperty; #endregion //VS设计器属性支持 [Description("背景色"), Category("个性配置"), DefaultValue("#FF668899")] public Color FillColor { //GetValue,SetValue为固定写法,此处一般不建议处理其他逻辑 get { return (Color)GetValue(FillColorProperty); } set { SetValue(FillColorProperty, value); } } } }
5、编译,如果无误后,可以添加WPF应用程序WpfAppLoadingTest进行测试(添加项目引用)。
打开MainWindow.xaml,将Loading控件拖放到设计界面上,如下图所示:
6、控件颜色修改,选中控件,在属性栏中进行配置即可:
7.总结
可以看到WPF自定义控件还是比较容易的,但是难点在于UI的设计,如果需要做的美观,需要美工的参与,而且需要转换成XAML。
以上就是WPF实现炫酷Loading控件的全部内容,希望对大家的学习有所帮助。
您可能感兴趣的文章
- 01-10C#通过反射获取当前工程中所有窗体并打开的方法
- 01-10关于ASP网页无法打开的解决方案
- 01-10WinForm限制窗体不能移到屏幕外的方法
- 01-10WinForm绘制圆角的方法
- 01-10C#停止线程的方法
- 01-10WinForm实现仿视频播放器左下角滚动新闻效果的方法
- 01-10C#通过重写Panel改变边框颜色与宽度的方法
- 01-10C#实现清空回收站的方法
- 01-10C#实现读取注册表监控当前操作系统已安装软件变化的方法
- 01-10C#实现多线程下载文件的方法
阅读排行
本栏相关
- 01-10C#通过反射获取当前工程中所有窗体并
- 01-10关于ASP网页无法打开的解决方案
- 01-10WinForm限制窗体不能移到屏幕外的方法
- 01-10WinForm绘制圆角的方法
- 01-10C#实现txt定位指定行完整实例
- 01-10WinForm实现仿视频播放器左下角滚动新
- 01-10C#停止线程的方法
- 01-10C#实现清空回收站的方法
- 01-10C#通过重写Panel改变边框颜色与宽度的
- 01-10C#实现读取注册表监控当前操作系统已
随机阅读
- 01-10C#中split用法实例总结
- 01-11Mac OSX 打开原生自带读写NTFS功能(图文
- 01-10delphi制作wav文件的方法
- 01-11ajax实现页面的局部加载
- 01-10SublimeText编译C开发环境设置
- 04-02jquery与jsp,用jquery
- 08-05织梦dedecms什么时候用栏目交叉功能?
- 01-10使用C语言求解扑克牌的顺子及n个骰子
- 08-05dedecms(织梦)副栏目数量限制代码修改
- 08-05DEDE织梦data目录下的sessions文件夹有什