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C#控制台实现飞行棋游戏

来源:本站原创|时间:2020-01-10|栏目:C#教程|点击:

本文实例为大家分享了C#实现飞行棋游戏的具体代码,供大家参考,具体内容如下

游戏截图:

管理类:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace ConsoleApp1
{
  class ProgramManage
  {
    //随机数
    public static Random rd = new Random();
    //定义地图大小
    public static int[] Maps = new int[100];
 
    //
    public static bool[] PlayerPause = {false,false };
 
    //定义玩家A和玩家B的坐标,0是玩家A的坐标;1是玩家B的坐标
    public static int[] PlayerPos = new int[2];
 
    //存储两个玩家的姓名
    public static string[] PlayerName = new string[2];
 
    //定义名字错误类型
    public static string[] Error = {"正确","不能有数字","重名了","不能为空" };
 
    //画游戏头
    public static void GanmeShow()
    {
      Console.ForegroundColor = ConsoleColor.Yellow;
      Console.WriteLine("*************************");
      Console.WriteLine("********飞行棋游戏*******");
      Console.WriteLine("*************************");
      Console.ForegroundColor = ConsoleColor.Green;
    }
 
    //定义地图关卡布局
    public static void InitailMap()
    {
      int[] luckturn = { 6, 23, 40, 55, 69, 83 };//幸运轮盘◎
      for (int i = 0; i < luckturn.Length; i++)
      {
        Maps[luckturn[i]] = 1;
      }
 
      int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷×
      for (int i = 0; i < landMine.Length; i++)
      {
        Maps[landMine[i]] = 2;
      }
 
      int[] pause = { 9, 27, 60, 93 };//暂停▲
      for (int i = 0; i < pause.Length; i++)
      {
        Maps[pause[i]] = 3;
      }
 
      int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道卍
      for (int i = 0; i < timeTunnel.Length; i++)
      {
        Maps[timeTunnel[i]] = 4;
      }
 
    }
 
    //定义地图元素。输入坐标值,方法内部判断当前坐标应当放什么符号,返回符号值
    public static string MapElement(int i)
    {
      string Element = "0";
      //如果玩家AB坐标相同并都在当前位置则画一个“<>”
      if (PlayerPos[0] == i && PlayerPos[1] == i)
      {
        Element="<>";
      }
      //有A画A,有B画B,都没有画地图
      else if (PlayerPos[0] == i)
      {
        Element="A";
      }
      else if (PlayerPos[1] == i)
      {
        Element="B";
      }
      else
      {
        switch (Maps[i])
        {
          case 0:
            Element = "□";
            break;
          case 1:
            Element = "◎";
            break;
          case 2:
            Element = "×";
            break;
          case 3:
            Element = "▲";
            break;
          case 4:
            Element = "卍";
            break;
        }
 
      }
      return Element;
    }
 
 
    //绘制地图
    public static void DrawMap()
    {
      Console.ForegroundColor = ConsoleColor.White;
      //第一横行
      for (int i = 0; i < 30; i++)
      {
        Console.Write(MapElement(i));
      }
      
      //第一竖行
      for (int i = 30; i < 35; i++)
      {
        Console.WriteLine();
        Console.Write("                             ");
        Console.Write(MapElement(i));
      }
 
      //第二横行
      Console.WriteLine();
      for (int i = 64; i > 34; i--)
      {
        Console.Write(MapElement(i));
      }
 
      //第二竖行
      for (int i = 65; i < 70; i++)
      {
        Console.WriteLine();
        Console.Write(MapElement(i));
      }
 
      //第三横行
      Console.WriteLine();
      for (int i = 70; i < 100; i++)
      {
        Console.Write(MapElement(i));
      }
      Console.WriteLine();
 
    }
 
    //判断姓名是否符合要求
    public static int NameJudge(string str)
    {
      int result = 0;
 
      //判断是否为空
      if (str == "")
      {
        result = 3;
        return result;
      }
      else
      {
        result = 0;
      }
 
      //判断是否是字符串
      for (int i = 0; i < str.Length; i++)
      {
        if (char.IsNumber(str,i))
        {
          result = 1;
 
          return result;
 
        }
        else
        {
          result = 0;
        }
        
      }
 
      //判断是否重名
      for (int i = 0; i < PlayerName.Length; i++)
      {
        if (PlayerName[i]==str)
        {
          result = 2;
          return result;
        }
        else
        {
          result = 0;
        }
        
      }
 
 
      return result;
    }
 
    //投骰子
    public static void Play(int player)
    {
 
      PlayerPos[player] += rd.Next(1, 7);
 
    }
 
    //坐标不能出地图
    public static void Limit(int player)
    {
      if (PlayerPos[player] < 0)
      {
        PlayerPos[player] = 0;
      }
      else if (PlayerPos[player] > 99)
      {
        PlayerPos[player] = 99;
      }
    }
 
 
 
    //执行规则
    public static void GameRule(int player)
    {
 
      //踩到对手
      if (PlayerPos[player]==PlayerPos[1-player])
      {
        PlayerPos[1 - player] -= 6;
 
        Console.WriteLine("{0}踩到对手,对手退6格", PlayerName[player]);
      }
      //什么也没踩到
      else if (Maps[PlayerPos[player]] == 0)
      {
        Console.WriteLine("{0}玩家前进了,什么也没踩到",PlayerName[player]);
 
      }
      //幸运轮盘
      else if (Maps[PlayerPos[player]] == 1)
      {
        Console.WriteLine("1,与对手交换位置。2,让对手退回原点");
        string chose;
        while (true)
        {
          chose = Console.ReadLine();
          if (chose == "1")
          {
            int tem = PlayerPos[player];
            PlayerPos[player] = PlayerPos[1 - player];
            PlayerPos[1 - player] = tem;
            Console.WriteLine("{0}与对手交换了位置", PlayerName[player]);
            break;
          }
          else if (chose == "2")
          {
            PlayerPos[1 - player] = 0;
            Console.WriteLine("{0}把对手打回原位", PlayerName[player]);
            break;
          }
          else
          {
            Console.WriteLine("请重新输入");
          }
        }
 
      }
      //地雷
      else if (Maps[PlayerPos[player]] == 2)
      {
        PlayerPos[player] -= 6;
        Console.WriteLine("{0}踩到地雷了,倒退6格", PlayerName[player]);
      }
      //暂停
      else if (Maps[PlayerPos[player]] == 3)
      {
        PlayerPause[player] = true;
        Console.WriteLine("{0}暂停一回合", PlayerName[player]);
      }
      //时空隧道
      else if (Maps[PlayerPos[player]] == 4)
      {
        PlayerPos[player] += 10;
        Console.WriteLine("{0}前进10格", PlayerName[player]);
      }
 
    }
 
    //判断输赢
    public static string Winner()
    {
      if (PlayerPos[0]>PlayerPos[1])
      {
        return PlayerName[0];
      }
      else
      {
        return PlayerName[1];
      }
    }
  }
}

实现类:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace ConsoleApp1
{
 
  class Program
  {
    static void Main(string[] args)
    {
      //初始化标题
      ProgramManage.GanmeShow();
      //初始化地图关卡
      ProgramManage.InitailMap();
 
      //输入名字
      string name;
      for (int i = 0; i < ProgramManage.PlayerName.Length; i++)
      {
        Console.WriteLine("请输入玩家{0}的名字", i+1);
        name = Console.ReadLine();
        while (ProgramManage.NameJudge(name)!=0)
        {
          Console.WriteLine("名字格式不对,{0},请重新输入", ProgramManage.Error[ProgramManage.NameJudge(name)]);
          name = Console.ReadLine();
        }
        ProgramManage.PlayerName[i] = name;
      }
 
      //刷新界面
      Console.Clear();
      ProgramManage.GanmeShow();
      Console.WriteLine("玩家A名字是{0},玩家B名字{1}", ProgramManage.PlayerName[0], ProgramManage.PlayerName[1]);
      ProgramManage.DrawMap();
 
      //游戏主循环
      //初始化玩家A开始
      int player = 0;
 
      //两个玩家都没在终点的时候不停的玩游戏
      while (ProgramManage.PlayerPos[0]<99&&ProgramManage.PlayerPos[1]<99)
      {
 
 
        //判断当前玩家是否暂停,如果暂停了就停一回合
        if (ProgramManage.PlayerPause[player]==false)
        {
          Console.WriteLine("轮到玩家{0}敲回车投骰子", ProgramManage.PlayerName[player]);
          Console.ReadKey();
          //玩家player投骰子
          ProgramManage.Play(player);
          ProgramManage.Limit(player);
 
          //清空界面
          Console.Clear();
 
          //执行规则,如果踩到了关卡,一直执行,直到踩到空白点位置
          while (true)
          {
            if (ProgramManage.Maps[ProgramManage.PlayerPos[player]] != 0)
            {
              ProgramManage.GameRule(player);
              ProgramManage.Limit(player);
            }
            ProgramManage.GameRule(player);
            break;
          }
          ProgramManage.Limit(player);
 
          //变化玩家
          player = 1 - player;
 
          //刷新地图
          ProgramManage.DrawMap();
        }
        else
        {
          //当前玩家恢复暂停
          ProgramManage.PlayerPause[player] = false;
          //下一回合让给另一个玩家
          player = 1 - player;
          continue;
        }
        
 
 
 
 
      }
      //游戏结束
      Console.WriteLine("玩家{0}赢了", ProgramManage.Winner());
      Console.ReadKey();
    }
  }
}

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